
NEW - Set the same color for the Outliner and in the Viewport at the same time.NEW - Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters.NEW - Added option to quickly randomize wireframe colors on selected objects.
This release was also where i have rewritten a good chunk of the script so if you notice some issues feel free to contact me by E-Mail at the bottom.
Other minor features i go over in the video above (tuts/help section). UPDATE- "Select" option should now be significantly faster to select lots of objects as well as it supports multi-selection which means you can select, for example, 2 objects with different colors and it will select all other objects with those 2 colors. NEW- Option to set color palette preset size. This will also allow you to use Color Marker together with Display Layers. Either using Drawing Override on Transform node or using Maya tool "Wireframe color". NEW- Option to choose wireframe color assign method.
(Redeclaration of variable shadows previous declaration type of things).
FIX - Fixed some duplicate variables warnings. INSTALLATION > Load Script (.mel file only) in the Script Editor and run "Execute All" or/and Save Script to Shelf. v1.0 - Quick Overview / Installation > HERE. This script should hopefully make things a bit easier not only for rigging/animation type of work but also managing objects while modeling.Īll versions from Maya 2015 and older don't have this feature by default so it can't be used or make it work with older version of Maya. Color Marker is a small Outliner/Viewport management script for Autodesk Maya that will allow you to add some colors in Outliner and the Viewport (mesh wireframe, deformers, curves, emitters, joints.) making it way easier to see and arrange stuff if you are dealing with the heavy scene.Ī lot of people complained about the new icons after Maya 2016 was first released, especially guys who are doing rigging/animation type of work.